Ecclesbourne Castle (/ecclesbourne/ [Translation Unavailable]) is a subtropical Small City located in Clifffair Dutchy, Fusan Kingdom, within the Sylvan.
The name Ecclesbourne Castle is derived from the Sylvin language, as Ecclesbourne Castle was founded by Cichlinos Cruddas, who was culturaly Sylvin.
Climate
Ecclesbourne Castle has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Ecclesbourne Castle receives an average of 156 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Ecclesbourne Castle covers an area of nearly 17 km2 (6 mi2), and an average elevation of 5190 m (17027 ft) above sea level.
Overview
Ecclesbourne Castle was founded durring the early 12th century in summer of the year 1145, by Cichlinos Cruddas. The establishment of Ecclesbourne Castle was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ecclesbourne Castle's construction back out of the project. Cichlinos Cruddas pushed on reguardles, and Ecclesbourne Castle was finished, but starts off as a terible place to live.
Ecclesbourne Castle was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ecclesbourne Castle is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ecclesbourne Castle is buildings are arranged arround a single broad paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Ecclesbourne Castle is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Ecclesbourne Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ecclesbourne Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ecclesbourne Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ecclesbourne Castle's parks.
Ecclesbourne Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ecclesbourne Castle.
Ecclesbourne Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ecclesbourne Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ecclesbourne Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ecclesbourne Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ecclesbourne Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ecclesbourne Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ecclesbourne Castle's public wards, blessings, and other arcane systems.
Ecclesbourne Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Ecclesbourne Castle's grid is powered by a boiler and turbine based power plant.
Ecclesbourne Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ecclesbourne Castle's natural decorations nor waterways.
Ecclesbourne Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ecclesbourne Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ecclesbourne Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ecclesbourne Castle's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Ecclesbourne Castle rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Spider, Assassin (Giant) near Ecclesbourne Castle are known to be almost tame, such that they can be put to domestic use.
Ecclesbourne Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Wild Magic energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 11
Farm Laborer: 18
Hunters: 16
Milk Maids: 10
Ranchers: 5
Ranch Hands: 10
Shepherds: 11
Farmland: 16517 m2
Cattle and Similar Creatures: 1029
Poultry: 12357
Swine: 823
Sheep: 41
Goats: 8
Horses, Mounts, and Beasts of Burden: 411
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 9
Bookbinders: 5
Buckle-makers: 5
Cabinetmakers: 10
Candlemakers: 13
Carpenters: 11
Clothmakers: 10
Coach and Harness Makers: 4
Coopers: 9
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 9
Farrier: 28
Furriers: 2
Glassworkers: 12
Gunsmiths: 8
Harness-Makers: 3
Hatters: 8
Hosiery Workers: 3
Jewelers: 4
Leatherwrights: 10
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 5
Paper Workers: 6
Plasterers: 5
Pursemakers: 7
Roofers: 4
Ropemakers: 4
Rugmakers: 4
Saddlers: 7
Scabbardmakers: 8
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 13
Tailors: 30
Tanners: 5
Upholsterers: 5
Watchmakers: 5
Weavers: 12
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 10
Chandlers: 10
Chicken Butchers: 10
Entrepreneurs: 4
Fine Clothiers: 10
Fishmongers: 9
Florists: 2
Potion Sellers: 7
Resellers: 17
Spice Merchants: 5
Wine-sellers: 8
Wheelwright: 6
Woodsellers: 3
Service workers
Bakers: 19
Barbers: 21
Coachmen: 5
Cooks: 15
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 17
Healers: 12
Housekeepers: 10
Housemaids: 24
House Stewards: 11
Inns: 3
Laundry maids: 7
Maidservants: 15
Nursery Maids: 7
Pastrycooks: 14
Restaurateur: 22
Tavern Keepers: 17
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 9
Long Haul Couriers: 8
Dockyard Workers: 8
Gas Workers: 2
Hay Merchants: 3
Leech Collectors: 10
Millers: 10
Miners: 8
Oilmen and Polishers: 6
Postmen: 9
Pure Finder: 5
Skinners: 12
Sugar Refiners: 2
Tosher: 6
Warehousemen: 13
Watercarriers: 8
Watermen, Bargemen, etc.: 11
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 3
Educators: 12
Engineers: 6
Gardeners: 4
Mages: 3
Plumbers: 4
Pharmacist: 5
Professors: 1
Scientists: 3
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 9
Civic Iudex: 4
Consultants: 2
Exorcist: 9
Fixers: 4
Kami Clerk: 7
Landlords: 7
Lawyers: 5
Legend Keepers: 7
Militia Officers: 37
Monks, Monastic: 12
Monks, Civic: 12
Historian, Oral: 8
Historian, Textual: 5
Policemen, Sheriffs, etc.: 10
Priests: 19
Rangers: 5
Rat Catchers: 6
Scholars: 6
Spiritualist: 7
Slayers: 2
Storytellers: 14
Military Officers: 12
Cottage Industries
Brewers: 12
Comfort Services: 17
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 13
Potters: 6
Preserve Makers: 11
Quilters: 5
Seamsters: 22
Spinners: 12
Tinker: 4
Weaver: 10
Artists
Actors: 4
Architects: 1
Bards: 6
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 3
Musicians: 11
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 15
Writers: 15
Produce Industries
Butter Churners: 12
Canners: 11
Cheesmakers: 15
Ice Merchants: 1
Millers: 7
Picklers: 7
Smokers: 5
Stockmakers: 4
Tobacconists: 6
Tallowmakers: 9
1481 of Ecclesbourne Castle's population work within a Foundational Occupation.
81 work in Agriculture
332 work as Craftsmen
116 work as Merchants
236 work as Service Workers
148 work as General Laborers
61 work as Skilled Laborers
217 work as Civil Servants
132 work in Cottage Industries
81 work as Artists
77 work in Produce Industries
2515 of Ecclesbourne Castle's population do not work in a formal occupation, but do contribute to the local economy. 123 (3%) are noncontributers.
Points of Interest
POI
History
Ecclesbourne Castle is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
In time immemorial, reportedly some time during the late 2nd century, Ecclesbourne Castle was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ecclesbourne Castle lost 208 people, 315 livestock, and 64 buildings. The conflict ended after roughly 184, when members of Ecclesbourne Castle's militia enacted an operation to delay the operations of the enemy. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with pitched battle between both forces, which ended in a stalemate for Ecclesbourne Castle's forces. The war is remembered in legend by Ecclesbourne Castle's bards, historians, and legend keepers.